Expertise

You’re veteran spelunkers. You have everything you need to get in, find the treasures, and get out. And you can do it fast.

In this variation, you don’t have to use Move Cards to move Spelunkers. Instead, each Spelunker can move up to 4 caverns each turn. 

Just be sure to keep track of which Spelunker has already moved, and which hasn’t!

Can work with these rule variations:

Robert Tabor

The designer of Escape from Arrow Caverns.

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Time Trials

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Controlled Descents